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An Actual Burn deck. Z13 Another Forum Of Mine But It Is An RPG Forum... MTG Reborn Role Playing Forum Come to that site if you choose to role play MTG.
 

An Actual Burn deck.

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An Actual Burn deck. Empty An Actual Burn deck.

Post by Bob_from_Accounting on Sun May 23, 2010 11:25 am

One drops.
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Chain Lightning

Two drops.
2 Hellspark Elemental
4 Magma Jet
3 Manamorphose
4 Keldon Marauder
3 Price of Progress
2 Shrapnel Blast

Three drops (and pseudo three drops).
4 Fireblast
3 Flames of the Blood Hand

Lands.
14 Mountain
4 Great Furnace
1 Mikokoro, Center of the Sea

-The number one criteria for choosing spells worth playing was the cost to damage ratio. High ratio, good. Low Ratio, bad. 3:1, good. 10:10, bad.
-In fact anything over 3 is bad, since games that last beyond turn 4 will probably be lost anyway.
-See above, fuck you Tarmogoyf.
-Relics probably in the Sideboard to help against Tarmogoyf, but also reanimation now, since Iona is GG.
-No creatures are played as design choice to help blank out their removal spells*, except of course for Marauders, which are just fucking amazing, and will always deal at least 2 anyway. Oh and I guess the Hellsparks, which frankly are pretty meh, but sometimes still needed to give a little extra reach.

*And also since strictly speaking, red aggro with many creatures isn't really burn.

EDIT: Final Fortune is as mad as a moose doing the moonwalk, and so just for that alone, I'll probably play one regardless.
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