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Cards i have created Z13 Another Forum Of Mine But It Is An RPG Forum... MTG Reborn Role Playing Forum Come to that site if you choose to role play MTG.
 

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Post by Gargroyal Tue May 04, 2010 2:16 pm

go ahead and comment or make suggestions for anyone of them.
Gargroyal, Jack of All Mana 5
Planeswalker-Gargroyal
~ is every color of mana that can be produced by any of the cards on the battlefield
+1 all players gain 1 life
+1 all creatures get +1/+1
+1 ~ deals 1 damage to all players
+1 all players draw 1 card
-30 you do not have to pay mana for any card's cost or abilities
1
Mirror Plane
plane-_________
the planeswalker subtype rule does not apply
if you roll a blank on the planar die, planeswalk to your next planes card
Chaos: put a copy of each planeswalker on the battlfield onto the battlefield, all planeswalkers now have 4 loyalty counters instead of their previous number.
Cosi, False Divinity 10
legendary creature- eldrazi avatar
as long as you control an eldrazi permanent, ~'s name is also Kozilek, Butcher of Truth
haste
at the end of the turn, exile ~
if ~ would be sent to the graveyard, instead ~ regenerates, ~ loses the ability at the end of the turn, exile ~
when ~ attacks, flip a coin if heads, destroy ~, if tails, ~ gets +10/+10
4/4
Ula, False Divinity 10
Legendary creature- eldrazi avatar
as long as you control an eldrazi permanent, ~'s name is also Ulamog, the Infinite Gyre
haste
at the end of the turn, exile ~
if ~ would be sent to the graveyard, instead ~ regenerates, ~ loses the ability at the end of the turn, exile ~
tap: draw a card, if it's a creature card, destroy ~ and that creature enters the battlfield under your control
3/10
Emeria, False Divinity 10
legendary creature- eldrazi avatar
as long as you control an eldrazi permanent, ~'s name is also Emrakul, the Aeons Torn
haste, flying
at the end of the turn, exile ~
if ~ would be sent to the graveyard, instead ~ regenerates, ~ loses the ability at the end of the turn, exile ~
when ~ attacks, if you control at least 4 or more creatures with flying, destroy ~
13/7
Master of the Insects ubb3
creature- insect wizard
flying, deathtouch
regenerate bb
whenever an insect enters the battlfield, you gain control of it
all other insects get +1/+1, flying, and trample
5/4
requested by feral hydra
Gargroyal, Warden of the Eldrazi 17
legendary creature- angel demon summoner
flying, lifelink, deathtouch, defender, indestructible
2: flip a coin, if heads, put into play a 5/5 white angel token with flying and lifelink, if tails, put into play a 5/5 black demon token with flying and deathtouch into play.
2: target a player, flip a coin, if heads, targeted player gains 5 life, if tails, targeted player losses 5 life
15/15
Feral Hydra u5
legendary creature- elephant hydra
trample, reach, and shroud
multikicker g
for every time ~ was kicked, put a +1/+1 counter on ~.
remove a +1/+1 counter: put into play a 2/2 green blue elephant hydra with trample, reach, and shroud
0/0
Angel Umbra ww3
enchantment- aura
target creature gets +5/+5, flying, and lifelink
totem armor
Demon Umbra bb3
enchantment- aura
target creature gets +5/+5, flying, and deathtouch
totem armor
Eldrazi Ultimatum 15
tribal instant- eldrazi
sacrifice all eldrazi permanents you control.
put into play a X/X colorless eldrazi titan token with annilhilator X. where X is equal to the number of eldrazi sacrificed
Eldrazi metamorphosis 16
tribal sorcery- eldrazi
all players sacrifice all non eldrazi creatures.
for every creature sacrificed, put a 0/1 eldrazi spawn into play under your control.
Edith, the Deranged ub4
legendary creature- demon wizard
flying, shroud
b3: put into play a 3/3 black demon slave token with flying and deathtouch
He enslaves his own kind. requested by Feral Hydra
17/5
Gomalu, the Finite Cube 11
legendary creature- reverse eldrazi
reach
when you cast ~, put into play a permanent in target opponent's graveyard
Riser 4 (whenever this creature blocks, put into play 4 permanents in attacking opponent's graveyard under your control)
all creatures able to attack must attack.
~ can block multiple times
whenever ~ leaves the battlefield, cast it without paying its mana cost
10/10
Kelizok, Slayer of Lies 10
legendary creature- reverse eldrazi
reach
when you cast ~, target opponent discards 4 cards
Riser 4
whenever ~ leaves the battlefield, cast it without paying its mana cost
12/12
Lukarme, Aeons Reborn 15
if possible, ~ must be countered
when you cast ~, target opponent skips his/hers next turn
reach
all colored spells that can target ~ must target ~.
if ~ is countered, cast ~ again
Riser 6
whenever ~ leaves the battlefield, cast it without paying its mana cost
15/15
Into the Eternities wubrg
instant
exile all planeswalkers, roll a d6, after that number of turns, put all of the exiled planeswalkers onto the battlefield under your control with 4 loyalty counters.
Gargroyal, Creator of the Eldrazi 10
legendary creature- demon angel
0: all creatures lose annihilator
X: target creature is colorless, an eldrazi, has annihilator X, and gets X +1/+1 counters
0/5
story behind Gargroyal (me):
created eldrazi on un-named plane. eldrazi go wild, he acts as a jail warden to them. they escape, nearly killing him in the process. his spark ignites(this is the original spark), trails them but always being too late. reaches zendikar, watches to see what happens since the other three already imprisoned them. saves plane when they nearly escape. stays on zendikar.planar chaos.due to his unusual creature type, he remains un changed. continues fight against eldrazi
Blind Eternal 0
creature- avatar sage
slowness 1(~ has one extra turn of summoning sickness)
at the beginning of each upkeep, pay 5, otherwise, ~ deals 2 damage to you.
Eternity (this creature cannot leave the battlefield in any way)
if this card is in your starting hand, you may start the game with ~ on the battlefield.
8/0
Blinding Eternity 30
instant
this card may not be used in a sanctioned tournament
if ~ is in your beginning hand, you may start the game with it breing cast.
you may have all creature cards in your deck enter the battlefield.
~ becomes an enchantment after it resolves.
all creatures you control have slowness 4 and Eternity.
To become one with the AEther
One with Nature ggggg
enchantment- aura
enchant creature
enchanted creature, is a basic land with the ability, Tap: add wubrg to your mana pool. enchanted creature also has wubrg: enchanted creature becomes a copy of it's card.
Spark Theft 10
instant
destroy target planeswalker
~ becomes an enchantment after going to the graveyard when cast.
enchanted creature is a planeswalker with the subtype being it's name.
it has the abilities of the planeswalker destroyed by ~.
Back to the Aether 5
instant- trap
if you control a creature with Eternal, ~ costs 0.
destroy all creatures with Eternal, this card bypasses the eternity ability
Lord of the Squirrels X
creature- squirrel
you may only pay green mana to cast ~
~ gets 2X +1/+1 counters
all squirrels get -X/-X
3/3
is not related to the book, Lord of the Flies
Heather, Vampire Lover
planeswalker- Heather
+2 put into play a 2/2 black vampire token with deathtouch, lifelink, and exile at end of turn
-3 same as first ability but without the exile part
-X ~ becomes a X/X black legendary vampire creature with flying, deathtouch, and lifelink for X amount of turns
5
Collection of Geckos gg3
enchantment
at the beginning of each upkeep, put into play a 1/1 green gecko token with stick (when dealt damage by a creature, equip ~ to that creature as though ~ is an equipment. equipped creature is too occupied by the annoying lizard to do anything)
The ultimate distraction. requested by feral hydra
Doll Sized Multiverse 5
enchanted artifact- world
cumulative upkeep 5
at the beginning of each upkeep, flip a coin, if tails, target player gains control of ~. this ability activates before cumulative upkeep
you control the game.
you cannot say that your opponent/s drop out or quit
even doll sized is it infinite
Fishy, Fishy, Goldfish! uu3
enchantment
at the beginning of each upkeep, put into play a 1/1 blue goldfish token with swim (this card dies unless put into a fish bowl) and +0/+0 for every goldfish on the field.
Completely useless and water proof. requested by feral hydra
Cherry Pie 0
artifact- equipment
equip r2
equipped creature has regenerate r
pumpkin pie=black
cheescake=white
seafood=blue
fruit=green
requested by feral hydra

Artifact Gobbler gg2
creature- beast
multikicker gg
for every time ~ was kicked, destroy target artifact and ~ gets a +1/+1 counter
1/1
If this thing planeswalks to Mirrodin, we're in major trouble.
Artifact Sanctuary
artifact land
artifacts cannot leave the field
Take that Artifact Gobbler! requested by feral hydra
Indiana Jones gg3
legendary creature- human explorer
reach, whip (if this creature blocks a flyer, it gets flying for the next three turns)
at the beginning of your upkeep, you may look at the top card of your library, if it's an artifact, you may put it into play. if you do so, ~ gets +1/+1
1/1
dun dudun dun dun dudunnn, dun dudun dun, dun dudun dun dun. requested by feral hydra.
WotC Employee 1
creature- human
1/1
help! I worked for WotC and was put into this card!
Laughing Gas Tank u
artifact- equip
equip 1
equipped creature is exiled while equipped with ~
lol, lol, lol, lol, lol
Corrupted Forum 1000 users
enchantment- website
increase the rate of bannings and suspensions
moderators are hated
etc...
MTG Salvation
New Forum 1 or more users
enchantment- website
threads are slow
not that many regulars
great place to pitch new ideas that will actually be taken seriously
a site to start over at
easier to become more powerful Twisted Evil
MTG Reborn. requested by feral hydra
Mass Brood Berthing rr3
instant
for every eldrazi spawn you control put onto play 3 eldrazi spawn
bored
Through Insanity comes the Greatest of Schemes
scheme
target opponent controls your next turn
the next time you set a scheme into motion, set three schemes into motion instead.


Last edited by Gargroyal on Fri Jun 18, 2010 11:39 am; edited 49 times in total
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Post by feral hydra Tue May 04, 2010 2:37 pm

those seem a little over powered, and some people dont even know what any of those do.
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Post by Gargroyal Tue May 04, 2010 2:43 pm

the idea with the planeswalker is to do a little of everything for a while and help out later.
the planes card lets you have ajani goldmane and vengeant out at the same time and other pws
i need ideas for the false divinities
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Post by feral hydra Tue May 04, 2010 3:10 pm

i like the PW, but the planes maks no sense why would you get out 2 PWs that have the same subname, you would just kill them
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Post by Gargroyal Tue May 04, 2010 3:11 pm

thats what the always ability stops. Very Happy
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Post by feral hydra Tue May 04, 2010 3:15 pm

oh, now it is a really good card
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Post by Gargroyal Tue May 04, 2010 3:19 pm

any abilities or things to do to the divinities?
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Post by feral hydra Tue May 04, 2010 3:21 pm

i think they should have haste but die at the end of turn...but if they die from that effect the artifact(sorcery, or whatever it is)can stay out
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Post by Gargroyal Tue May 04, 2010 3:46 pm

alright i changed them, what do you think?
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Post by feral hydra Tue May 04, 2010 3:52 pm

hmm, good...i would use those if i could
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Post by Gargroyal Tue May 04, 2010 4:26 pm

yeah, if anybody has ideas let me know and i can try to make it
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Post by feral hydra Tue May 04, 2010 10:42 pm

what about an insect to top it off
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Post by Gargroyal Wed May 05, 2010 4:33 am

hope you like it. also i changed Ula's draw ability a little
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Post by feral hydra Wed May 05, 2010 4:38 am

thats a fair card i like it...ula as far as that one that only got better
i made one of them too
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Post by Gargroyal Wed May 05, 2010 4:29 pm

new card:
Gargroyal, Warden of the Eldrazi
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Post by feral hydra Wed May 05, 2010 4:34 pm

maybe a little less mana than needed i say at least raise it 2 mana...
but is really good
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Post by Gargroyal Wed May 05, 2010 4:36 pm

what about now?
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Post by feral hydra Wed May 05, 2010 4:42 pm

i realy like it, it is powered and it has a good ablity...
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Post by Gargroyal Wed May 05, 2010 4:48 pm

you
Feral Hydra u5
legendary creature- elephant hydra
trample, reach, and shroud
multikicker g
for every time ~ was kicked, put a +1/+1 counter on ~.
remove a +1/+1 counter: put into play a 2/2 green blue elephant hydra with trample, reach, and shroud
0/0
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Post by feral hydra Wed May 05, 2010 4:52 pm

goood...that would go well with unsummon
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Post by Gargroyal Wed May 05, 2010 4:57 pm

my own umbras
Angel Umbra ww3
enchantment- aura
target creature gets +5/+5, flying, and lifelink
totem armor
Demon Umbra bb3
enchantment- aura
target creature gets +5/+5, flying, and deathtouch
totem armor


Last edited by Gargroyal on Wed May 05, 2010 5:04 pm; edited 1 time in total
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Post by feral hydra Wed May 05, 2010 5:01 pm

what are the manas to them...
i am going to try and beat them though
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Post by Gargroyal Wed May 05, 2010 5:04 pm

edited
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Post by feral hydra Wed May 05, 2010 5:10 pm

ok, then those are fair cards then..
i really like them Very Happy Razz
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Post by Gargroyal Wed May 05, 2010 5:23 pm

Eldrazi Ultimatum 15
tribal instant- eldrazi
sacrifice all eldrazi permanents you control.
put into play a X/X colorless eldrazi titan token with annilhilator X. where X is equal to the number of eldrazi sacrificed
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Post by feral hydra Wed May 05, 2010 5:27 pm

that is good...15 eldrazis sacificed 15/15 with anhilator 15
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Post by Gargroyal Wed May 05, 2010 5:28 pm

15 spawn Twisted Evil
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Post by feral hydra Wed May 05, 2010 5:30 pm

ah, yes...sacrifice meaningless 1/1 tokens and get a much bigger and worse creature to verse
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Post by Gargroyal Wed May 05, 2010 5:31 pm

0/1 spawn
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Post by feral hydra Wed May 05, 2010 5:37 pm

yes good idea...what about 0/half a point Twisted Evil Twisted Evil Twisted Evil Twisted Evil ...
anyways you got anything else Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven
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Post by Gargroyal Wed May 05, 2010 5:39 pm

Eldrazi metamorphosis 16
tribal sorcery- eldrazi
all players sacrifice all non eldrazi creatures.
for every creature sacrificed, put a 0/1 eldrazi spawn into play under your control.
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Post by feral hydra Wed May 05, 2010 5:44 pm

ummm, that is your other card's side kick...i
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Post by Gargroyal Wed May 05, 2010 6:45 pm

i know Twisted Evil
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Post by feral hydra Wed May 05, 2010 6:47 pm

hmmm, they are good together...
have you seen mine
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Post by Gargroyal Wed May 05, 2010 7:26 pm

yeah
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Post by feral hydra Wed May 05, 2010 7:27 pm

hmmm, here is a test make a demon wizard Twisted Evil
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Post by Gargroyal Wed May 05, 2010 7:40 pm

Edith, the Deranged ub4
legendary creature- demon wizard
flying, shroud
b3: put into play a 3/3 black demon slave token with flying and deathtouch
He enslaves his own kind.
1/5
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Post by feral hydra Wed May 05, 2010 7:45 pm

good aswell...
i like the flavor text to it
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Post by Gargroyal Wed May 05, 2010 7:55 pm

we definitely need to get the mtg cookies and card links and all that.
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Post by feral hydra Wed May 05, 2010 7:57 pm

well i will check and see into that now because i was thinking the same thing
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Post by Gargroyal Thu May 06, 2010 1:56 pm

reverse eldrazi
Gomalu, the Finite Cube 11
legendary creature- reverse eldrazi
reach
when you cast ~, put into play a permanent in target opponent's graveyard
Riser 4 (whenever this creature blocks, put into play 4 permanents in attacking opponent's graveyard under your control)
all creatures able to attack must attack.
~ can block multiple times
whenever ~ leaves the battlefield, cast it without paying its mana cost
10/10
Kelizok, Slayer of Lies 10
legendary creature- reverse eldrazi
reach
when you cast ~, target opponent discards 4 cards
Riser 4
whenever ~ leaves the battlefield, cast it without paying its mana cost
12/12
Lukarme, Aeons Reborn 15
if possible, ~ must be countered
when you cast ~, target opponent skips his/hers next turn
reach
all colored spells that can target ~ must target ~.
Riser 6
whenever ~ leaves the battlefield, cast it without paying its mana cost
15/15
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Post by feral hydra Thu May 06, 2010 4:08 pm

those are awesome, i like them
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Post by Gargroyal Thu May 06, 2010 6:34 pm

thanks
planeswalker card
Into the Blind Eternities wubrg
instant
exile all planeswalkers, roll a d6, after that number of turns, put all of the exiled planeswalkers onto the battlefield under your control with 4 loyalty counters.


Last edited by Gargroyal on Thu May 06, 2010 7:38 pm; edited 1 time in total
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Post by feral hydra Thu May 06, 2010 7:26 pm

are they under your control, or where they came
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Post by Gargroyal Thu May 06, 2010 7:38 pm

under your control
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Post by feral hydra Thu May 06, 2010 8:03 pm

well that makes it much better
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Post by Gargroyal Fri May 07, 2010 4:16 am

thanks:)
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Post by feral hydra Fri May 07, 2010 8:38 am

your welcome...hey, could yu make an angel
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Post by Gargroyal Fri May 07, 2010 1:39 pm

i already made something for that
Gargroyal, Creator of the Eldrazi 10
legendary creature- demon angel
0: all creatures lose annihilator
X: target creature is colorless, an eldrazi, has annihilator X, and gets X +1/+1 counters
0/5
story behind Gargroyal (me):
created eldrazi on un-named plane. eldrazi go wild, he acts as a jail warden to them. they escape, nearly killing him in the process. his spark ignites(this is the original spark), trails them but always being too late. reaches zendikar, watches to see what happens since the other three already imprisoned them. saves plane when they nearly escape. stays on zendikar.planar chaos.due to his unusual creature type, he remains un changed. continues fight against eldrazi
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Post by feral hydra Fri May 07, 2010 1:56 pm

thats col, i like the story behind it
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